Beginning Credits Play Over: Alan Silvestri - Transylvania 1887
FADE IN:
A storm‑torn valley.
Mist coils through dead trees like breath from unseen lungs.
The wind carries whispers — not words, but names.
Barovia stretches below, its rivers black and slow, its mountains crowned with ruin.
Ahead, three faint lights flicker in the fog — distant, spectral, calling.
The camera glides toward them:
one crimson, one silver, one emerald.
Each pulse like a heartbeat buried in the earth.
TITLE CARD:
THE THREE FANES — carved in runic script, glowing faintly as if written in blood and moonlight.
The glow trembles.
The wind falters.
Silence descends.
❄️ CHARACTER INTRODUCTIONS — THE LAND REMEMBERS
(Each name appears as the camera passes them)
Fleetwood (Richard Armitage) — on a ridge above the valley, cloak snapping in the wind. He watches lightning crawl across the horizon, tracing the shape of the first Fane. His hand rests on the pommel of his sword, eyes narrowed.
He whispers, “It’s waking.”
Clarion (Gwendoline Christie) — kneeling beside a half‑buried altar.
Her lantern burns with silver flame, bending toward the east.
She touches the stone, and frost melts beneath her fingers.
A prayer escapes her lips — half hope, half warning.
Greegan (Matt Ryan) — trudging through a ravine where the fog moves against the wind. His compass spins, then locks toward a fissure glowing faintly green. He mutters, “The earth’s bleeding again,” and presses on.
Felonious (Ben Whishaw) — beneath a shattered arch, studying runes carved in bone.
The parchment in his hands hums softly.
He looks up — the air ripples, and for a moment, the stars blink out.
He smiles, uneasy. “They’re listening.”
Silverleaf (Tatyana Maslany) — standing in a grove of petrified trees.
Her bow is drawn, arrow nocked, eyes fixed on a shadow that moves like smoke.
Amber motes drift from her breath.
She whispers, “The forest remembers.”
Ireena (Tomasin McKenzie) — at the edge of a frozen lake.
The lavender blade glows faintly at her side.
She gazes into the reflection — three lights shimmer beneath the ice.
Her voice is steady: “We find them. Or Barovia dies.”
Arabelle (Cailee Spaeny) — seated in the snow, eyes closed, hands pressed to the ground. Her voice is a whisper carried by the wind:
“The Fanes are dreaming. Don’t wake them angry.”
Ezmerelda (Morena Baccarin) — sharpening her blade beside a dying fire.
The flames flare crimson, then fade to ash.
She smirks. “Guess we’re heading into another nightmare.”
🏔️ FINAL SHOT — THE VALLEY BREATHES
The storm parts for a heartbeat.
Three distant peaks glow — red, silver, green — each pulsing like a wound.
The camera pushes forward, the wind rising again.
A whisper curls through the air — ancient, hungry, patient.
FADE OUT.
With:
Jim Broadbent as Father Lucian Petrovich
Cliff Curtis as Arturi Radanavich
Mark Strong as Varnyx The Hollow
Nicholas Galitzine as Sergei Von Zarovich (Voice)
Peter Cullen as Dusk Elf King (Voice)
And
Gary Oldman as Rudolf van Richten
🌑 EXT. BLUE WATER INN — NIGHT
Background Music: Fabomusic - Blue Water Inn
The inn stands half‑rebuilt — a carcass of timber and memory.
Its ribs rise from the earth, skeletal and defiant.
Lanterns burn in the windows of distant homes, but none dare draw near.
The townsfolk whisper behind shutters, voices trembling with the name of the Devil
and the curse that walks beside the returning party.
The square is silent save for the wind.
Scaffolding creaks like gallows.
Arturi sits upon a crate, his bandages fresh, his gaze restless —
searching the rooftops for ghosts only he can see.
Ezmerelda leans against a beam, cloak drawn tight,
her eyes reflecting the lantern’s dying flame.
Felonious approaches, voice low, words heavy.
FELONIOUS: “How long might it take him to respond?”
He glances toward the bell tower —
its silhouette a black tooth against the sky.
FELONIOUS (CONT’D): “And is it safe to bring Arturi here… with his condition?”
Ezmerelda watches the mist coil at the edges of the square,
as though listening to something unseen.
Her reply comes measured, clipped, but thoughtful.
EZMERELDA: “If he’s in Vallaki, he’ll see the signal by morning. If he’s at the tower… it may take longer.”
She turns to Arturi —
his shadow long, his silence longer.
EZMERELDA (CONT’D: “As for safety— there’s no such thing anymore.”
Clarion steps forward, arms folded, eyes like tempered steel.
CLARION: “We’ll keep watch. If the dead come, they’ll find we bite back.”
Ezmerelda nods, though her gaze lingers on Arturi.
She’s seen curses before —
but this one feels like a fuse already lit.
Fleetwood sharpens his blade, each stroke a promise.
Silverleaf scans the rooftops, the mist swallowing his breath.
Greegan slips away and returns with a stolen bottle of wine,
grinning like a man who knows the night too well.
And so they wait —
for Van Richten,
for answers,
for the echo of footsteps that belong to the dead.
The mist thickens.
The town holds its breath.
And the Blue Water Inn — half‑built, half‑haunted —
becomes the stage for the next chapter,
where truth may arrive with the dawn…
or with the dead.
🌑 EXT. VALLAKI — NIGHT
Background Music: Fabomusic - The Town of Vallaki
The mist thickens like breath from the grave.
Cobblestones glisten beneath the lanterns, each echo of boots a heartbeat in the dark.
Windows are shuttered, whispers coiling behind them — curses, the Devil’s return, the price of mercy.
Arturi stumbles, his hand gripping Fleetwood’s arm.
His breath rasps, shallow and uneven.
His eyes flicker toward every alley, every shadow that moves when it shouldn’t.
Then —
Greegan halts.
A spark of cunning cuts through the gloom.
GREEGAN: “There’s one place.”
His grin flashes — a rogue’s defiance against despair.
GREEGAN (CONT’D): “If it kept out old Toothy, it’ll keep out whatever’s on your scent.”
He points through the fog.
The spire of St. Andral’s Church pierces the night like a blade.
Background Music shifts: Fabomusic - St. Andral’s Church (Hopeful)
Felonious nods, grim and certain.
Clarion’s fingers tighten around her mace.
Ezmerelda glances at Arturi — then at the spire, haloed in mist.
No one speaks.
They move.
The doors groan open, heavy as tombstones.
Incense and cold stone mingle in the air.
Candles flicker in iron sconces, their flames trembling like frightened souls.
Father Lucian looks up from the altar — startled, then solemn.
His gaze falls upon Arturi: pale, trembling, wrapped in bandages that whisper of death.
FATHER LUCIAN: “You’ve returned. And brought…”
Felonious steps forward, voice steady but urgent.
FELONIOUS: “His name is Arturi Radanovich. He’s cursed.”
Clarion’s tone is iron.
CLARION: “The undead pursue him. Every night.”
Ireena’s voice softens, but her eyes burn with resolve.
IREENA: “We seek Van Richten. He may be the key.”
Lucian listens — grave, unmoving.
Then he nods, the candlelight carving hollows in his face.
FATHER LUCIAN: “You may leave him here. The bones of St. Andral still protect this place. No undead may cross its threshold.”
He turns to Arturi, his expression shadowed.
FATHER LUCIAN (CONT’D): “But this is not salvation. It is delay.”
He steps closer, voice low as thunder before the storm.
FATHER LUCIAN (CONT’D): “If the curse is not ended, the dead will come. And they will not stop at the church doors.”
Arturi nods, his voice a rasp of resignation.
ARTURI: “I understand.”
He looks to the party — eyes hollow, pleading.
ARTURI (CONT’D): “Find him. Please.”
The doors close.
Candles gutter.
And Arturi Radanovich, haunted and human, sits in silence for the first time in years.
Outside, the mist swallows the party whole —
on their way to find the man who forged the fetters,
and decide whether the past will burn.
Scene: Vallaki — Town Square
EXT. VALLAKI — NIGHT
Background Music: Fabomusic - The Town of Vallaki
The square lies in uneasy silence.
Mist curls low, clinging to the cobblestones like memory.
Behind the scaffolding, the Blue Water Inn looms — half‑rebuilt, half‑remembered, its lanterns guttering against the wind.
The party steps into the open: weary, watchful, waiting.
Even the air feels expectant, as though the night itself listens.
Then — movement.
A figure bursts from the alley, breath ragged, eyes wide with terror.
A man, clutching a folded scrap of parchment as though it burns his hand.
MESSENGER (panting): “You— You’re the ones.”
He thrusts the note into Felonious’s grasp.
No further word escapes him.
He turns and flees — cloak snapping, boots striking sparks —
as though the Devil himself has found his scent.
Felonious unfolds the parchment.
The camera lingers.
The paper is creased, smudged, but the hand unmistakable —
Van Richten’s sharp, surgical script.
Meet me at the tower.
You already know the way.
No signature.
No flourish.
Only the words — terse, urgent, final.
Ezmerelda exhales, the sound sharp as steel drawn from its sheath.
Clarion’s fingers tighten around her mace.
Greegan lets out a low whistle, half‑admiration, half‑dread.
IREENA: “Then we go.”
FLEETWOOD: “Tonight.”
The mist thickens, swallowing the square whole.
The town holds its breath.
And the party turns toward the road —
toward the lake,
toward the tower,
toward the man whose past may yet decide the fate of the valley.
🌑 EXT. LAKE ROAD — NIGHT
Background Music: Fabomusic - Old Svalich Road
The moon hangs low, a dying ember behind a veil of mist.
To the west, the lake glimmers faintly — a sheet of black glass broken only by the ripple of unseen things.
The party moves swiftly along the frost‑bitten road, boots crunching leaves that sound too loud in the silence.
Ahead, the silhouette of Van Richten’s Tower rises like a broken tooth against the treeline — still a mile distant, yet already watching.
Background Music Shifts: Fabomusic - Encounter in Barovia
Then—
The wind dies.
The forest stills.
The mist thickens, swelling like a lung holding breath.
Felonious halts mid‑step.
Silverleaf’s blades kindle with foxfire flame.
Fleetwood draws steel, the sound sharp as a whispered warning.
Clarion lifts her mace, knuckles white.
Ireena’s grip tightens on the Sun Sword, its light flickering like a heartbeat.
Shapes emerge from the mist.
A figure in rotting robes, its eyes burning with necrotic fire.
Two wights in rusted plate, blades raised in silent promise.
A ghost drifting forward, its face a smear of sorrow and memory.
And one of Strahd’s spawn — pale, smiling, fangs gleaming like wet ivory.
They do not speak.
They do not charge.
They simply stand, as though awaiting a cue.
Then—
His voice.
Velvet.
Cold.
Every syllable a caress and a threat.
STRAHD (disembodied): “You walk toward the tower. Toward the man who defied me. Toward the end of your tale.”
The party freezes.
The spawn’s smile widens.
The ghost weeps without sound.
STRAHD (CONT’D): “Clarion.”
Her name slides through the mist like a blade across silk.
STRAHD (CONT’D): “You burn so brightly. Would you not rather burn beside me? As my flame. As my fury.”
Clarion’s jaw tightens.
Her mace trembles — not with fear, but with restraint.
STRAHD (CONT’D): “And Ireena…”
The mist coils around her ankles.
The Sun Sword flares defiantly.
STRAHD (CONT’D): “You are not Tatiana. But you are close. Close enough to matter. Close enough to love.”
Ireena steps forward, voice steady as steel.
IREENA: “I am not yours.”
Strahd chuckles —
a sound like distant thunder rolling over graves.
STRAHD (CONT’D): “Not yet.”
The undead shift.
The spawn glides forward.
The ghost drifts nearer.
The wights raise their blades.
Felonious lifts his staff, arcane light gathering.
Ezmerelda draws her rapier, eyes narrowed.
Greegan melts into shadow, daggers ready.
Fleetwood steps to the front, shield raised.
The party braces —
not merely for battle,
but for the weight of the Devil’s will pressing down upon the road.
The mist swirls.
The lake glimmers like a dark omen.
And the road to Van Richten’s Tower becomes a crucible —
where loyalty, identity, and fate will be tested
beneath the gaze of the one who never truly left.
The mist coils like smoke from a dying pyre, wrapping the party in its cold embrace.
Above the treeline, the moon hangs like a pale, tarnished coin — a witness too weary to shine.
The lake glimmers faintly to the west, a black mirror reflecting nothing but dread.
Before them, the undead strike team stands in formation:
The ghost, drifting like sorrow unmoored.
The wights, armored in rusted plate, bristling with silent malice.
The vampire spawn, grinning with bloodlust, fangs gleaming like wet ivory.
Varnyx the Hollow, robed and rotting, his eyes twin lanterns of necrotic fire.
Strahd’s voice still lingers in the air — velvet, venomous, unforgettable.
But the party does not flinch.
Fleetwood steps forward.
His blade remains sheathed.
His voice is calm.
But his eyes burn with a fire older than fear.
FLEETWOOD (evenly): “I believe the ladies have spoken. Repeatedly.”
He glances at Clarion — her mace glowing faintly like a star refusing to die.
Then at Ireena — the Sun Sword pulsing in her grip, its light defiant against the dark.
FLEETWOOD (CONT’D): “If you don’t respect their choices… you don’t deserve their loyalty.”
He takes another step.
The mist parts around him as though unwilling to touch his resolve.
FLEETWOOD (CONT’D): “Now—”
He tilts his head, almost curious.
FLEETWOOD (CONT’D): “Is this going to get ugly?”
Silence stretches — long, taut, trembling.
The ghost weeps softly.
The spawn’s grin falters.
The wights shift, uncertain.
And Varnyx the Hollow stares at Fleetwood —
as if seeing a memory he thought long buried.
VARNYX (rasping): “You speak of loyalty… as if it were a shield.”
He lifts a withered hand.
The mist darkens, thickening like coagulating blood.
VARNYX (CONT’D): “Let us see how well it holds.”
The wind howls.
The dead advance.
And Fleetwood stands at the front —
not merely a warrior,
but a witness to choice,
and a challenge to the Devil’s will.
Scene: Barovia — Road to Van Richten’s Tower
EXT. LAKE ROAD — NIGHT
Background Music: Fabomusic - Nocturnal Onslaught
The mist thickens like breath held too long —
a living thing, waiting for something to break.
The undead advance in a slow, deliberate tide.
Varnyx the Hollow lifts one withered hand, his grimoire pulsing with necrotic light,
each beat like a dying heart.
His voice slithers through the air — a whisper wrapped in rot.
VARNYX: “Let us see what courage is made of.”
He casts Soul Fracture.
The air ripples.
The world bends.
A psychic shockwave tears through the night and slams into Fleetwood.
Time slows.
Sound dies.
And Fleetwood’s mind — so often his shield —
splinters.
His eyes widen.
His breath catches.
The sword at his side feels foreign, heavy, wrong.
The mist feels alive, reaching for him.
The trees lean inward like witnesses hungry for confession.
He staggers back —
not from pain,
but from panic.
FLEETWOOD (gasping): “No— No, I—”
He turns.
Runs.
Not far — just enough to break formation.
Just enough to leave the others exposed.
Varnyx watches him flee, necrotic light flickering in his hollow eyes.
He does not laugh.
He croons.
VARNYX: “The brave knight… breaks the easiest.”
Clarion shouts his name, voice cracking the mist.
Felonious reaches for him, arcane light gathering at his fingertips.
Ezmerelda curses under her breath, already calculating angles of attack.
Ireena steps forward, Sun Sword blazing, fury burning in her eyes.
But Fleetwood is lost —
caught in the fracture,
a moment of terror stretched into eternity.
The mist swirls.
The undead press forward.
And the party stands on the edge —
not merely of battle,
but of breaking.
The mist churns like smoke from a dying fire.
The undead press forward—silent, relentless.
Varnyx’s eyes gleam with necrotic hunger.
The mist churns like a wounded beast, dragging its claws across the road.
The undead press forward — silent, relentless, hungry for the break they’ve already tasted.
Clarion steps into the breach, her voice ringing like a bell tolling over a battlefield.
CLARION: “Hold them off.”
Greegan’s daggers snap into his hands like silver fangs.
He melts into shadow, already circling like a wolf with murder in mind.
Ireena lifts the Sun Sword high.
Its radiant blaze cuts through the gloom — a shard of dawn in a land that has forgotten morning.
Felonious plants his staff, arcane sigils flaring around him like constellations refusing to die.
And Fleetwood — still trapped in the fracture, eyes wild and unfocused — staggers backward, breath shallow, mind splintered.
Clarion closes her eyes.
Her lips move in prayer.
Her hands glow with divine light — not warm, but fierce, like a star dragged down to earth.
She casts the spell —
not to heal,
but to reach.
The magic threads through the mist,
through the fear,
through the fracture.
It finds Fleetwood’s mind —
splintered, trembling, but not yet broken.
And it binds.
The panic loosens its grip.
Fleetwood gasps.
His eyes clear.
His hand finds his blade — familiar again, steady again.
But the spell leaves Clarion exposed.
Her light flickers.
Her guard drops.
And Varnyx strikes.
A bolt of necrotic energy lashes out —
black, screaming, hungry.
It slams into Clarion’s chest.
She staggers.
Falls to one knee.
Varnyx croons, voice soft as grave‑soil.
VARNYX: “Faith is such a fragile thing.”
But Clarion lifts her head.
Her eyes burn.
Her voice is iron wrapped in fire.
CLARION: “Not mine.”
The necrotic energy fizzles.
Her inner light holds.
And the line — for now — remains unbroken.
Fleetwood rises.
Clarion stands.
The undead recoil.
And the party — battered, breathless, but unbowed — prepares to strike back
with blade, spell, and belief.
The mist is alive now — writhing, whispering, watching.
It coils around ankles and steel, hungry for the moment a heart falters.
The undead surge forward.
Steel clashes.
Magic flares.
The night shudders.
Fleetwood’s gaze darkens.
He looks at his sword.
His shield.
And somewhere deep in the fractured chambers of his mind,
the old commander barks orders again —
a ghost of discipline rising from the ashes of fear.
His arms remember.
His legs remember.
The rhythm returns.
The first wight hisses, reaching for the soul so close to fracture.
It finds only enchanted steel.
Fleetwood pivots —
a clean, brutal motion —
and slices the second wight’s arm off at the elbow.
The limb falls into the mist with a wet thud.
There is no fear now.
Only the rhythm.
Only the fight.
Only the man who refuses to break.
Across the field, Greegan’s dagger flashes —
silver spinning through the gloom —
and buries itself in Varnyx’s shoulder.
The deathlock staggers.
Snarls.
Turns.
His eyes burn with necrotic fury.
He reaches out —
not with hands,
but with memory.
Greegan gasps.
Stumbles.
The world tilts sideways.
He sees Eliza —
her smile,
her scream,
the moment her leg snapped beneath him.
He sees the Iron Ring —
the chains,
the coins,
the faces he never looked in the eye.
He sees every dagger he ever threw,
every lie he ever told,
every moment he chose survival over mercy.
Despair floods his heart.
It is not just pain.
It is truth.
And in that truth, he knows —
he is not worthy of Ireena’s love.
Not really.
Not yet.
Maybe not ever.
He drops to one knee.
His dagger clatters to the ground.
The mist swirls around him like a shroud.
Varnyx watches.
Smiling.
Feeding.
But the party sees.
Clarion sees.
Felonious sees.
Even Fleetwood, locked in rhythm, sees.
And they do not turn away.
The battlefield is no longer just blood and steel.
It is memory.
It is reckoning.
And it is love —
the kind that demands redemption,
even when it feels undeserved.
The battlefield is breaking.
Greegan kneels in despair, swallowed by memories sharpened into blades.
Fleetwood fights like a man possessed, each strike a denial of the fracture clawing at his mind.
Clarion stands — barely — her faith flickering like a candle in a crypt.
Felonious holds the line with arcane fire, his sigils burning against the dark.
And Ireena sees it all —
the unraveling,
the rot,
the ruin.
Then—
A voice.
SERGEI (gentle, resolute): “You are not her shadow. You are her light.”
And another — older, deeper, like wind through ancient leaves.
ELVEN KING (echoing): “The blade remembers. So must you.”
Ireena raises the Sun Sword.
Spins it overhead.
Her scream is not rage —
it is refusal.
IREENA (shouting): “You will not take them.”
FOOM.
The blade ignites.
Not with fire —
but with sunlight.
Real.
Holy.
Unforgiving.
The battlefield floods with radiance.
The wounded wight hisses, flesh peeling like wax.
The vampire spawn wails, blistering, retreating into shadow.
The ghost covers its face, dissolving like smoke in a storm wind.
Even the mist recoils.
Even the trees lean back.
And Fleetwood — eyes blazing — launches forward.
His blade finds Varnyx’s chest in a perfect, righteous strike.
A warrior’s fury.
A knight’s redemption.
But—
Varnyx does not scream.
Does not fall.
He looks down at the blade.
Then up at Fleetwood.
VARNYX (softly) : “You think light is enough? You think steel is truth?”
He reaches up —
grips the blade —
and begins to push it out.
The light holds.
But the Hollow does not break.
Not yet.
And the party learns —
this is not a battle of strength alone.
This is a battle of memory,
of will,
of soul.
The battlefield glows with the Sun Sword’s light —
a wound of radiance carved into the night.
The undead recoil, hissing, blistering, shrinking from the holy blaze.
Fleetwood’s blade remains buried in Varnyx’s chest, the steel trembling with the force of the strike.
But the deathlock does not fall.
Felonious steps forward, eyes narrowed, staff humming with arcane heat.
He watches Varnyx’s withered fingers curl around the blade,
watches the smoldering robes,
watches the widening grin carved into a face half‑rotted, half‑exultant.
And Felonious speaks —
dry, sharp, deliberate,
a scholar’s disdain sharpened into a weapon.
FELONIOUS: “I’ve always found that fire works pretty well. Particularly when I can see where to aim.”
He lifts his staff.
The sigils flare.
The air bends.
FOOM.
A fireball erupts —
roaring, radiant, furious —
a miniature sun hurled into the night.
It slams into Varnyx, engulfing him in flame.
The ghost flees, unraveling like smoke.
The spawn screams, skin blistering as it dives into shadow.
The wights stagger, armor glowing red, bones cracking beneath the heat.
But Varnyx—
Varnyx stands.
His robes burn.
His skin blackens and splits.
Chunks of charred flesh fall away like ash.
But his eyes —
his eyes gleam brighter,
two necrotic stars burning with hunger.
He steps forward, smoke trailing from his shoulders like a funeral shroud.
VARNYX (rasping): “Fire is memory. Pain is memory. And I remember everything.”
Felonious lowers his staff, lips tightening.
The fire worked —
but not well enough.
The battlefield crackles.
The mist recoils.
And the Hollow walks through flame —
not broken,
but burning with purpose.
This is no longer a battle of strength.
It is a battle of memory,
of will,
of soul.
The battlefield is chaos —
sunlight blazing, fire crackling, undead shrieking as the night itself recoils.
Ezmerelda lunges from the mist, rapier flashing like a shard of moonlight —
but as her blade nears Varnyx, her breath catches.
She freezes.
Stumbles back.
Her eyes widen, pupils trembling.
She is no longer on the battlefield.
She is in that house again —
the blood,
the silence,
the bodies of her parents cooling on the floor,
and the man she trusted standing over them.
Varnyx watches her break.
Delighted.
His grin widens, splitting the charred ruin of his face.
Then—
A blazing arrow arcs through the air.
It strikes his chest.
BOOM.
Flame erupts.
His robes tear.
His form staggers.
He laughs —
a dry, rattling sound,
like bones grinding in a tomb.
Until he sees her.
A small figure stepping from the mist.
No blade.
No armor.
Just a bone charm in one hand,
and fate in the other.
ARABELLE.
Her eyes burn brighter than the Sun Sword.
ARABELLE (calm, fierce): “Let’s see what you remember, Mulo’vren.”
She lifts the charm.
It glows with old magic —
swamp‑born, witch‑bound, truth‑forged.
ARABELLE (CONT’D): “I hexed Baba Lysaga. To her face. I’m not afraid of you.”
She steps closer, mist curling around her ankles like obedient spirits.
ARABELLE (CONT’D): “They don’t call me the Witch of Berez for nothing.”
Varnyx recoils.
His grin collapses.
His voice cracks into a shriek.
VARNYX (screaming): “Get away from me!”
Fleetwood lunges —
his blade finds Varnyx’s side again,
driving deep with righteous fury.
Clarion steps forward,
her hand glowing with divine light.
She lifts the Holy Symbol of Ravenkind,
its radiance pure, ancient, unyielding.
She places it directly before his face.
Varnyx screams —
not in rage,
but in fear.
His body convulses.
His grimoire burns.
His voice fractures into ash.
And finally —
he falls.
The mist clears.
The undead crumble.
And the party stands —
not merely victorious,
but changed.
Ezmerelda breathes.
Fleetwood steadies.
Clarion lowers the symbol.
Felonious watches the horizon.
And Arabelle —
the Witch of Berez —
walks forward,
bone charm still warm,
ready for what comes next.
The mist begins to clear.
The undead lie still, their bodies collapsing into ash and bone.
Varnyx is gone — not defeated so much as undone.
But the silence that follows is not peace.
It is reckoning.
Felonious coughs, brushing soot from his sleeve.
He surveys the wreckage — scorched earth, trembling allies, the echo of screams still clinging to the air.
Then, with dry, surgical sarcasm:
FELONIOUS: “Oh. I do hope there are more of them.”
He walks to where Greegan kneels — hands open, eyes hollow, breath thin as thread.
GREEGAN (quietly, broken): “Filthy lucre. Filthy lucre. So much red in the ledger. Never wash out.”
Felonious does not speak.
He simply stands beside him —
not to absolve,
but to witness.
Ezmerelda leans against a tree, trembling.
Her rapier hangs loose in her grip.
Tears streak her face.
The armor of her defiance — cracked, but not discarded.
She does not hide it.
She does not speak.
She just breathes —
as though remembering how.
Fleetwood stands apart, sword lowered.
His gaze is distant, fixed on a point only he can see.
Ashamed.
He ran.
He knows it.
And he will carry it like a scar no magic can mend.
Ireena finally lowers the Sun Sword.
Its light dims, but does not vanish —
a quiet ember of dawn in a land that hates the morning.
She stares at it —
not in fear,
but in awe.
IREENA (softly): “It remembered.”
She looks at the others —
at what the blade revealed,
at what it burned away,
at what remains.
The party stands in the quiet.
Not victorious —
but changed.
The road to Van Richten’s tower stretches ahead,
a dark thread pulling them toward fate.
But for now, they linger in the aftermath —
where memory, guilt, and grace
walk hand in hand.
Scene: Barovia — Road to Van Richten’s Tower
EXT. LAKE ROAD — NIGHT
Background Music: Fabomusic - Van Richten (Hunter)
The mist has thinned.
The undead are ash and silence.
The battlefield lies still, save for the faint crackle of dying embers and the soft, uneven breaths of the living.
The party stands scattered —
wounded, shaken, changed.
Then—
The sound of wheels.
A creaking, rhythmic groan rolling over the hill like an omen.
Rictavio’s carnival wagon emerges from the thinning fog, lanterns swaying, painted panels dulled by dust and time.
The horses snort uneasily, hooves stamping at the scorched earth.
The wagon slows.
The door creaks open.
Van Richten steps down —
cloak billowing,
eyes sharp,
crossbow slung across his back like a promise.
He takes one look at the scorched earth,
the lingering glow of the Sun Sword,
the party’s haunted faces—
and stops short.
VAN RICHTEN (stunned): “What was that light?”
His gaze locks on Ireena, still holding the blade, its radiance fading like the last breath of dawn.
VAN RICHTEN (CONT’D): “I’ve never seen anything like that in Barovia.”
He steps closer.
Sees Fleetwood — bloodied but standing.
Ezmerelda — trembling, eyes red.
Greegan — kneeling, whispering to himself.
Clarion — pale but resolute.
Felonious — arms crossed, ash clinging to his robes.
Van Richten’s face hardens.
VAN RICHTEN (CONT’D): “What the hell happened to you.”
Felonious gestures to the smoldering remains of Varnyx — a ruin of charred cloth and necrotic residue.
FELONIOUS: “That. And everything it brought with it.”
Van Richten walks to the corpse.
Kneels.
Touches the edge of the burned robe.
His voice drops to a whisper.
VAN RICHTEN (quietly): “Varnyx. I thought he was lost. I didn’t think he’d become… this.”
He rises.
Turns to the party.
VAN RICHTEN (CONT’D): “You survived. Barely. But you survived.”
He faces Ireena.
VAN RICHTEN (CONT’D): “And you— you’ve awakened something ancient. That sword… it remembers more than you know.”
Ireena nods, still stunned.
Fleetwood sheathes his blade.
Ezmerelda wipes her eyes.
Greegan does not speak.
Clarion steps forward.
CLARION: “We need answers. And we need time.”
Van Richten nods once — a decision, not an agreement.
He gestures toward the wagon.
VAN RICHTEN: “Then come. There’s room. And there’s fire. And there’s truth.”
The party boards the wagon.
The wheels turn.
And the road to the tower becomes a road inward —
toward memory,
toward reckoning,
toward the next chapter in the fight for Barovia’s soul.
FADE TO BLACK
End Credits Play over: Fabomusic - Van Richten (Hunter)









